Workflow Tips | Random Material ID
One of the main problems of rendering is its perfection. Tree objects, that consist of many leaf elements with the same material applied to them, are often lack the natural variations the viewer would expect. In our production workflow we faced this problem on a daily basis. As we always try to improve the quality of our architectural renderings...
weiterlesen im BlogWorkflow Tips | Multiscatter – How to scatter by Maps for small areas
For the project golf course we used the 3ds Max plug-in Multiscatter of the company Visual Dynamics to create the vegetation. It is a great plug-in for scattering objects on a surface. During the process of the project we noti...
weiterlesen im Blog